ABOUT BPA
We are the premier Pong Hosting company in the Metro Detroit Area. We offer a full range of entertainment and games that enhance any bar scene into an outright party!!!
Copyright 2010 - 2016 by BeerPongersAnonymous

Scoring format is sole property of MJ Entertainment LLC and is protected by U.S. copyright laws.

Beer Pongers Anonymous Rules
(These rules are based upon WSOBP Rules, official WSOBP rules available at BPONG.com)

General

A. These rules are designed with three purposes in mind:

1. Fairness to all players

2. Efficiency in running a maximum number of games simultaneously

3. Minimization of possible disputes between participants

Equipment

A. Tables: 8’ x 2’ x 27.5”

B. Balls: 40mm Ping Pong Balls

C. Cups: 16oz cups

1. Top Width: 3-5/8”

2. Height 4-5/8”

Game Setup

A. Cup Formation

1. 10 cups per team

2. Starting formation is a “Tight Triangle” formation (rims touching), pointing towards the opposite side.

3. The 10 cup triangle must be centered on the table and the back row of cups must be within one inch of the edge of the table.

4. Cups must not be tilted or leaning against surrounding cups.

B. Content of Cups

1. All cups will be filled 1/3 with water. (between the 2nd and 3rd line)

Playing the Game

A. Shooting and Table Sides

1. First shot will be determined by a game of paper, rock, scissors.

B. Grabbing and Blocking

1. The ball in play may be grabbed, however ONLY after the ball has made contact with a cup.You may not grab before the ball has hit a cup.

2. In the event of player interference prior to the ball making contact with a cup, (aka premature grabulation), a one cup penalty will be imposed for the interference. The player who had his or her shot interfered with may choose the cup to be removed.

3. BOUNCE SHOTS: Players ARE allowed to bounce the ball off the table prior to the ball making contact with a cup. Bounce shots may be blocked by the opposing team only after the ball has hit the table. If a bounce shot is made two cups shall be removed. It is the choice of the non shooting team to decide the second cup to be removed.

4. Balls may not be interfered with while inside of a cup. i.e. no fingering or blowing.

C. Reformation

1. Cups must be reformed at 6, 3, and 1 cups remaining. All reformations are in the “Tight Triangle” formation.

2. Racks must be aligned to the center of the table. When one cup is remaining, the cup shall always be pulled back to with an inch of the end of the table, and it shall be placed in the center of the table.

3. Cups that drift out of position may be reformed at the request of the thrower.

4. Reformation is to take place as soon as one teams turn is over. A turn is designated as both teammates shooting. So if the balls are rolled back the reformation should take place at that point.

5. Cups should be removed after both players on the same team have shot. If both players make their shot in the same cup, three cups shall be removed. It is the choice of the non shooting team to decide the two additional cups to be removed.

D. Rollbacks

1. If both players on a team make his/her shot on the same turn, that team will get both balls rolled back to them for each player to shoot again. This continues until one or both players miss a shot.

E. “Miracles” If a shot happens to land and stay on top of the cups, that shot will be counted as a miss. Congratulations, you are lucky, but you have not proven you have any pong skills at all. If you can prove to us that you can intentionally land a ball on the cups on demand, we’ll consider changing this rule. Until then put the ball in the cup- that is the point of the game.

F. Leaning will be permitted, with the following considerations:

1. A player may not place a hand/foot/penis/boobs/whatever on the table in order to gain additional reach and/or leverage. A players hand may touch the table after a shot is released.

2. Players may not edge themselves around the table when they throw.

3. Under no circumstances may a player shoot with any part of his or her body on (against is permitted) the table. Of course, if you have a beer gut that must rest on the table because there’s nothing else you can do with it; the “beer gut on the table” exception will apply.

4. Players may not move cups out of position to gain a leaning advantage. If the cups move as a result of contact with the body while shooting, the cups must be returned to their original spot before the opposing team shoots. Any cup knocked over as a result of excessive leaning will count as a hit and removed from the game immediately.

5. Both feet must remain on the ground at all times during a shot and follow through. One warning will be given for a foot coming off the ground. After the warning the shot will not be counted and that players turn shall be forfeit.

6. Beer Pongers Anonymous will not be liable for the resulting ridicule excessively leaning players are bound to receive from other participants.

G. Distractions

1. Distractions are permitted with the following restrictions (subject to a one cup penalty)

a. Players may not cross the plane of play (The imaginary plane which runs vertically and separates you from your cups) with any part of their bodies, clothing, or other objects, while the other team is shooting. To avoid violating this rule just stand back a foot or two while the other team is shooting.

b. Players may not fan, blow, or otherwise intentionally create an air current surrounding the cups in play.

c. Players may not approach the opposing team members in an unsportsmanlike manner. This includes running alongside the table to talk trash in an opposing players face.

d. Players and spectators may not visually block cups from opposing players. This includes using lighting mechanisms to interfere with vision. i.e. no shining laser pointers in opposing players eyes.

e. Spectators are able to aid in distractions, but may not be inside the playing area at any time. In addition, in the event that players are positioned close to the outer edge of the playing area, spectators are prohibited from unreasonably interfering with a players ability to shoot. Specifically, no spectator is allowed to scream directly into the ears of players at close range, or attempt to block a players view of the cups.

f. Distractions should not violate any local, state, or federal laws.

g. Light trash talking is acceptable. No vulgar language or screaming of any kind will be permitted. One warning may be given and a second offense is grounds for expulsion from the tournament. Decisions of the host are final.

H. The Dip-shit Not Paying Attention Rule

1. If TEAM 1 knocks over one of it’s own cups, that dip-shit’s team (TEAM 1) loses that cup(s). However, if the other team (TEAM 2) also contains dip-shits not paying attention that do not catch the first team of dip-shits (TEAM 1) knocking over their cup, then TEAM 1 may keep that cup.

I. Balling Your Own Cups

1. In the event that a player who has possession of the ball drops that ball in his or her own cup whether accidentally or intentionally no penalty is taken.

2. In the event that a player not in possession of the ball comes in contact with the ball and as a result that ball enters own of his/her own cups, such as unintentionally acting as a backboard, that shot IS counted.

J. Interference

1. Ball Interference

a. Interference is defined as any contact, intentional or otherwise, between game pieces (balls or cups) and any other objects.

b. In the event of player interference prior to the ball making contact with a cup (aka premature grabulation) a one cup penalty will be imposed for the interference. The thrower who had his/her ball interfered with may select the cup to be removed.

c. In the event of interference by non-players, such as spectators or officials, the shot is replayed.

d. All objects sitting on the table are considered part of the table for the purpose of determining interference. Specifically if a ball bounces off an errant object on the table (such as a water cup, cup that has already been hit, a personal beer, etc...) and then goes into a live cup, that shot is counted.

e. The previous clause notwithstanding, the playing area should be kept as clear as possible at all times. Specifically, no objects should be placed in between the opposing cup formations.

2. Cup Interference

a. In the event that a player knocks over his/her own cups, those cups should be counted as though sunk and removed from the table. They are not to be refilled and replaced unless the dip-shits are not paying attention. (See: Dip-Shit Not Paying Attention Rule)

b. In the event that a cup is knocked over by a non player those cups are to be refilled and placed back in their appropriate position in the formation.

c. In the event that cups drift or otherwise are moved out of place, those cups may be replaced in their appropriate positions upon request from the opposing team.

d. Drifters: In the event that a cup drifts out of position while a ball attempting to sink those cups is in mid-flight, that shot may be re-tossed only in the event that it was not an air ball, i.e. the ball must have had a chance of making the cup that drifted.

e. Cup Adjustment: Cups may NOT be moved or adjusted while the ball is being released, or while the ball is in mid-flight. Doing so will result in a one cup penalty.

f. Balls Knocking Over Cups: Cups should be filled to the point where it is not possible to knock the cup over with the ball. However, in the event that a ball does knock a cup over, the shot is counted as a hit, UNLESS it is absolutely clear that the ball never crossed the top pane of the cup before it was knocked over, in which case the cup is reset and the shot is considered a miss. To clarify, if a ball enters a cup, spins, and then exits the cup, and the cup falls off the table as a result, the cup is counted as a hit shot, and removed.

g. In the event that a ball enters a cup causing the cup to move, the defending team may not stabilize the cup. To clarify, if it appears a cup is going to fall over, the defending team must allow this to happen.

K. Time Length and Scoring

1. Each game will be limited to a maximum of ten (10) minutes. This is to ensure a maximum number of games are played each night and so that no team is sitting out too long.

2. Each team will play the same number of games in a given night.

3. In the event that a team arrives after the start time they will still be able to join, but if they have missed several games, those games will not be able to be made up.

4. Each cup made by either team is counted as 1 point. (10 point Maximum per game)

5. In the event that neither team clears all their cups before the time limit is up, each team will receive points equal to the number of cups they have hit to that point.

6. Even if you your team loses (has one or more cups remaining and the opposing team has none) points are still awarded, to the losing team, for the number of cups you made in that game.

L. Redemption( A.K.A. Rebuttal)

1. When a team has made their last cup the opposing team gets one last chance to clear their remaining cups. Shots will alternate between teammates until a shot is missed. (One missed shot ends the game)

2. In the event that a team clears all their remaining cups during their “Redemption”, the game is over and both teams will receive the maximum of 10 points.

M. Prizes and Progressive Pot

1. At the end of the night the two teams with the highest number of points will be given gift certificates to the venue that they just competed at.

2. The top 2 scoring team will play each other for a chance to win our “Progressive Pot of Cash”. The winner of the one game playoff will roll a six sided die to determine which of the challenges they will have to complete to win the “Progressive Pot”. The rules for each challenge will be explained to the team by the host each night. BPA reserves the right to change any and all challenges at any time.

Miscellaneous

1. Disputes: A dispute is not considered valid unless witnessed by two or more individuals. In the event of a valid dispute, that game is paused and an official must be notified. Any witnesses to the event in question must remain present at the table until the dispute has been resolved. All calls made by the official is final. Intentional abuse of game rules and/or disputation without adequate cause is grounds for ejection from competition for that week.

2. Absentee Players:

a. In the event that a player is temporarily absent, no substitution may be made. The game continues without the missing player, and that team receives only one shot per turn.

b. In the event that a player is forced to leave the venue by the owner of the venue, Beer Pongers Anonymous, hired security, or any other entity deemed to be authoritative on this matter at the sole discretion of Beer Ponger’s Anonymous, the team will forfeit and not be allowed to return to competition.

3. Conduct: All players are to conduct themselves in a manner that is respectful to all other players, officials, and the sport of Beer Pong. Unacceptable behavior will result in severe punitive action, to be applied at the discretion of the officials present. Unacceptable conduct includes, but is not limited to, fighting, abuse of officials, unreasonably throwing balls at opponents, abuse of other players, etc...

4. Interpretation of Rules: Final interpretation of these rules is made at the sole discretion of the officials on hand at the event.

Scoring format is sole property of MJ Entertainment LLC and is protected by U.S. copyright laws.

by Tom Irimescu

THERE'S NO SHAME IN OUR GAME

ABOUT BPA

We are the premier Pong Hosting company in the Metro Detroit Area. We offer a full range of entertainment and games that enhance any bar scene into an outright party!!!

Copyright 2010 - 2016 by BeerPongersAnonymous

Beer Pongers Anonymous Rules

(These rules are based upon WSOBP Rules, official WSOBP rules available at BPONG.com)

Scoring format is sole property of MJ Entertainment LLC and is protected by U.S. copyright laws.

by Tom Irimescu